
Profile
Default+
Torque
5.5 Nm
Family
Direct drive
Confidence
High
MOZA R5 in Automobilista 2: Default+ profile, Gain 55, Low Force Boost 0, FX 30 and Damping 35.
In AMS2
Type
Default+
Gain
55
Low Force Boost
0
FX
30
Damping
35
Menu Spring Strength
100
On the device
MOZA Pit House → Configuración
Maximum Steering Angle
900°
Game Force Feedback Intensity
90 - 100%
Maximum Torque Limit
100%
At 5.5-9 Nm there is no need to cap the torque: leave the ceiling high and tune with Gain.
Maximum Speed
100%
Hands-off Protection
On
Natural Damper
20 - 30%
Natural Friction
0 - 5%
Natural Inertia
100%
Pit House default value.
Wheel Centering Force
0%
Centring is handled by the game: raise it here and the two fight each other.
We only list what affects FFB in AMS2. Leave the rest of the software (FFB curve, equaliser, wheel presets, calibration) at its defaults.
Custom FFB profiles for this base
Community `ffb_custom_settings.txt` files that document settings for this specific base. They replace the FFB physics, not the in-game menu values.
Daniels Topspeed all-ine Custom File for all Bases 1-32Nm v1.7
rFuktor 5.0.1 - By Karsten with Shadak & Panos
| Car type | Gain | LFB | FX | Damping |
|---|---|---|---|---|
| Standard | 60% | 0% | 21% | 35% |
| Karts | 65% | 0% | 18% | 40% |
| Off-road | 52% | 0% | 24% | 40% |
| Street | 52% | 0% | 16% | 40% |
On the device
settings
- maximum steering angle900
- maximum limit/steering angle synchronizationON
- soft limit stiffness10
- soft limit strengthHard
- soft limit game force strengthOn
handling feel
- game force feedback intensity100% (Depending on the car)
- professionel game force feedback intensity100% (Depending on the car)
- maximum output torque limit90%
- force feedback reversalOff
- force feedback interpolation0
- ffb center deadzone compensation0
- gear shift vibration intensity1 (This effect can be adjusted as desired)
- maximum wheel speed100%
- hands-off protectionOff (Do not set it to On because it can cause anomalies in the FFB)
- performance outputFull
base force effects
- natural damping0%
- natural friction8%
- natural inertia200%
- wheel spring strength0%
- speed-dependent damping0%
- start point of speed-dependent damping0 km/h
game force effects
- game spring0%
- game damping0%
- game inertia0%
- game friction0%
other base settings
- ffb effect equalizerLinearly set everything to 100%
- base ffb curveLinear
It goes in Documents/Automobilista 2 and replaces whatever you have. The Pilot Manager installs it for you and keeps a copy of yours.
Or let the Pilot Manager install it
Pick your base, it shows these same values and writes the file for you, keeping a copy of yours first so you can always go back.
Daniels Topspeed all-ine Custom File for all Bases 4-32Nm v1.5
rFuktor 5.0.1 - By Karsten with Shadak & Panos
| Car type | Gain | LFB | FX | Damping |
|---|---|---|---|---|
| Standard | 60% | 0% | 22-25% | 28% |
| Karts | 65% | 0% | 20% | 40% |
| Off-road | 52% | 0% | 26% | 40% |
| Street | 52% | 0% | 18% | 40% |
On the device
settings
- synchronizationON
- soft limit stiffness10
- soft limit strengthHard
- soft limit game force strengthOn
handling feel
- game force feedback intensity100% (Depending on the car)
- professionel game force feedback intensity100% (Depending on the car)
- maximum output torque limit90-95%
- force feedback reversalOff
- force feedback interpolation0
- ffb center deadzone compensation0
- gear shift vibration intensity0-5 (according to your personal taste)
- maximum wheel100%
- hands-off protectionOff (Do not set it to On because it can cause anomalies in the FFB)
- maximum wheel speed100%
- performance outputFull
base force effects
- natural damping0%
- natural friction8%
- natural inertia200%
- wheel spring strength0%
- speed-dependent damping0%
- start point of speed-dependent damping0 km/h
game force effects
- game spring0%
- game damping0%
- game inertia0%
- game friction0%
other base settings
- ffb effect equalizerLinearly set everything to 100%
- base ffb curveLinear
It goes in Documents/Automobilista 2 and replaces whatever you have. The Pilot Manager installs it for you and keeps a copy of yours.
Or let the Pilot Manager install it
Pick your base, it shows these same values and writes the file for you, keeping a copy of yours first so you can always go back.
Collection maintained by John B. Ellis · Download on OverTake
21 authors: Karsten Hvidberg · Shadak · Panos · Kuku · tUMi · NuScorpii · Joaquim Pereira · Reiza Studios · Alex291190 · Danielkart · Alegunner68 · Theodore Schultz · Manolo · Stakanov · Peter Stefani · TomP · NBrembo · Dmand · dud · Thirty-Four · Brock Harvey
Model notes
- FX can get busy with formula cars, so tune it per class.
- Use the in-game FFB graph to avoid saturation.
Every setting in MOZA Pit House
What each setting does, its range and what we set for AMS2. Anything without a value, leave at default.
Source: Official Pit House manualSteering range
Maximum steering angle
For AMS2900°
Total wheel rotation from lock to lock.
AMS2 applies each car's real angle internally: leave it at 900° and do not change it per car.
Soft limit (game force)
Default
Soft software bumpstop at the rotation limit.
Handling feel
Game force feedback intensity
For AMS290 – 100%
Overall intensity of the force feedback sent by the game.
This is the master volume. Raise it before the in-game Gain if you are short on force.
FFB intensity in professional games
Default
Second multiplier the manual describes as adjustable “up to twice” the basic level. MOZA does not document which titles it applies to.
MOZA does not clarify whether AMS2 goes through here: leave it at default and use the setting above.
Maximum output torque limit
Default
Hard ceiling on motor torque.
Model dependent: check the value in the table above.
Maximum steering wheel speed limit
For AMS2100%
Caps how fast the wheel can spin, to protect the driver.
Lower it only if the wheel scares you in spins.
Hand-off protection
For AMS2On
Detects hands off the wheel and returns it to neutral.
Always leave it on — even more so at high torque.
Wheel inertia
Default
Compensation for the weight of the rim you have fitted.
It is per rim, not per game: leave it as it comes.
Base force feedback effects
Effects generated by the BASE, not the game. In AMS2 keep them low and let the game speak.
Natural damper
Default
Resistance proportional to rotation speed. Calms oscillations.
Model dependent: check the table above.
Natural friction
For AMS20 – 5%
Constant friction regardless of speed. Simulates an unassisted steering rack.
Keep it low: too much friction eats the game's detail.
Natural inertia
For AMS2100%
Simulates steering column weight: resists sudden changes.
MOZA suggests 200-300% for GT cars if you like a heavy wheel; it brings back some lost detail.
Mechanical centering strength
For AMS20%
Centering spring that does NOT come from the game.
At zero: AMS2 handles centring. Raise it and the two fight each other.
Road sense equalizer
This is where road detail lives. The manual calls it “Road sense equalizer” / “Game force filtering”; MOZA blogs call it “Road Sensitivity” (0-10). It is an equaliser by frequency bands, not a single slider.
Road sense equalizer / Game force filtering
Default
Per-band gain of the road detail the game sends.
Leave it flat by default. If the tarmac buzzes too much, lower FX in AMS2 before touching the equaliser.
About this base
The R5 is MOZA’s premium entry base: 5.5 Nm of direct torque in a compact aviation-grade aluminium chassis, for those wanting a bit more force than the R3 without jumping to a big base. It is usually sold bundled with the ES wheel and SR-P Lite pedals, making it a complete starter kit. It runs a 15-bit magnetic encoder (32,768 PPR) and 1000 Hz USB refresh, and its size makes it ideal for desk setups. In Automobilista 2 it works well in touring cars, classics and light formulas; in GT3 or high-load categories the torque feels tight, but it is a solid, upgradeable starting point.
Wheelbases these settings are for
These settings are made for the models below. Open the sheet for full specs.

MOZA R5
5.5 Nm
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