Gonky Racing

AMS2 Wiki · VR

AMS2 in VR without fighting FPS

The goal is not Ultra everywhere: it is reading the track, holding frames and finishing without nausea or shimmering in your face.

Updated June 17, 2026

1

Lock Hz before graphics

Choose 72/80/90/120 Hz by headset and GPU. Stable 90 beats stuttery 120.

2

Use one supersampling place

Raise resolution in Quest/OpenXR/SteamVR or AMS2, but avoid uncontrolled double scaling.

3

MSAA before Ultra

VR aliasing is painful in AMS2. Medium/high MSAA often matters more than high shadows or reflections.

4

Rain and night are the real test

Dry hotlap testing can break once grid, spray, lights and reflections arrive.

Choose headset

Meta Quest 3 / 3S

Stable 90 Hz; 72/80 Hz when clarity matters more on mid-range GPUs

Good AMS2 sweet spot: OpenXR/Link, stable bitrate and medium/high MSAA. 120 Hz only with a strong GPU and lower shadows/reflections.

Runtime

OpenXR via Quest Link or Virtual Desktop

Render

Meta Link 1.2x baseline; increase only with headroom

2064x2208 por ojo · 72/80/90/120 Hz

GPU matrix

Basic VR

72-80 Hz

GTX 1060 / GTX 1070 / RX 580 / GTX 1650

Render

Low/medium

MSAA

Low/Medium

Only light headsets or low supersampling.

Usable VR

80-90 Hz

GTX 1080 Ti / RTX 2060 / RTX 2070S / RX 6600 XT

Render

Medium

MSAA

Medium

Watch rain, night and large grids.

Balanced VR

90 Hz

RTX 3060 Ti / RTX 3070 / RTX 4060 Ti / RX 6700 XT

Render

Medium/high

MSAA

Medium/High

Well-tuned Quest 3/Reverb G2, without free Ultra settings.

Laptop VR

72-90 Hz

RTX 3060 Mobile / 4050 Mobile / 4060 Mobile

Render

Variable

MSAA

Medium

TGP matters: plugged in, performance mode and temperatures monitored.

Clear VR

90 Hz sólido

RTX 3080 / RTX 4070 / RX 6800 XT / RX 7800 XT

Render

High

MSAA

High posible

Still lower reflections, grass and mirrors.

Premium VR

90-120 Hz

RTX 4080 / RTX 4090 / RX 7900 XTX

Render

High/very high

MSAA

High

CPU, night and rain can still become the limit.

Critical AMS2 settings

MSAA

Medium baseline; High if GPU allows. It helps more than many pretty settings.

Shadows

Medium. High only with headroom. Ultra is rarely worth it in VR.

Enhanced Mirrors

Off. Use virtual mirror if you need performance.

Environment Map

Low/Medium. High reflections hurt rain and night.

Detailed Grass

Off/Low. High cost for little cockpit value.

Visible Cars

20-30 in VR; increase only if large grids stay stable.

Post Processing

Off or minimal for clarity and lower cost.

Texture Resolution

High if VRAM allows; lower before accepting stutter.

Diagnostic console

Image is blurry

Raise runtime resolution gradually, check Quest bitrate and avoid excessive post processing.

Shimmering/jaggies

Raise MSAA before shadows. At night/rain it may not fully disappear due to the engine.

Stutter

Lower shadows, reflections, visible cars and mirrors. Test rain/night, not only dry.

Nausea

Lock stable FPS, lower Hz if needed and avoid reprojection constantly switching on/off.

Quest loses clarity

Check cable/bitrate, active OpenXR runtime and avoid mixing SteamVR + Oculus unless needed.

Vive Pro 2 drops to 45 FPS

Lower resolution mode/SteamVR and use Vive motion smoothing if needed.

Pre-race checklist

Test 5 laps with traffic, not just hotlap.

Test rain or night if the event may use it.

Bind VR recenter to an easy button.

Keep performance overlay on until preset is stable.

Quest charged/cable stable or battery ready.

Close overlays, browser and capture tools if stutter appears.

Research and sources

Built from Reiza forums, Steam Community, user guides and official headset specs. These are starting points: VR depends on headset, CPU, GPU, runtime, weather and grid.

OpenXR or SteamVR for AMS2?

It depends on headset. Quest often works well with OpenXR/Link, Vive and Index naturally use SteamVR, and Reverb G2 often depends on OpenXR/WMR.

90 Hz or 120 Hz?

For racing, stable 90 Hz is usually better than unstable 120 Hz. Use 120 Hz only with real headroom in rain, night and traffic.

What should I lower first?

Shadows, reflections/environment map, enhanced mirrors, detailed grass and visible cars. Keep textures high if VRAM is fine.

More AMS2 guides