Gonky in 60 seconds
Classification system guide · Updated June 2026
Race first. Discover later.
Gonky Racing connects Automobilista 2 servers, drivers, communities, rankings and knowledge. You do not need to understand the whole platform before racing: join, compete and your activity starts building your profile.
Pick an active slot from Live or join from AMS2.
With enough drivers, the race counts for GR, SR and licence.
Results, laps, incidents, records and activity are saved.
Profile, rankings, communities, events, teams and guides grow around your activity.
It is not just a points table. It is open infrastructure: drivers create identity, races create data, communities organize activity and the wiki turns it into useful knowledge.
Identity, Steam, profile, history, achievements and following.
Live, races, rankings, records, SR, GR and licences.
Communities, teams, events, streamers and Discord.
AMS2 wiki, guides, tracks, cars, DLC and setups.
You can use Gonky Racing as a driver, community, creator or organizer. Not everything requires an account or setup first.
Join from AMS2. Activity is recorded even before you sign in.
With Steam you can attach history, avatar, achievements, stats and following to your profile.
Find public or private groups, events, Discords, activity and connected servers.
Compete with shared identity, roster, ranking, setups, liveries and team statistics.
Streamers can show activity, active races and become an entry point for new drivers.
Browse cars, tracks, DLC, FFB, graphics, setup and guides connected to the ecosystem.
Turn individual races into seasons, rounds, registrations and standings.
With Gonky Node Manager a community can connect its own infrastructure to the ecosystem.
Gonky Racing uses two independent scoring systems to evaluate every driver: the Safety Rating (SR) measures on-track cleanliness, and the GRating (GR) measures competitive performance. Together, combined with the number of ranked races completed, they determine the driver's licence.
SR measures the consistency and cleanliness of your driving. Scale from 0.00 to 4.99. New drivers start at 1.25 SR.
SR is based on CPI (Corners Per Incident): the number of corners completed divided by the incident points accumulated during the race. A high CPI means you completed many corners without incidents → you gain SR. A low CPI means too many incidents relative to how much you raced → you lose SR.
The break-even point is CPI 12: above it you gain SR, below it you lose it. The maximum delta per race is capped at ±0.35 SR. In a 10-minute race, a driver who completes their laps cleanly will easily exceed that threshold.
| Incident | Points |
|---|---|
| Car contact (magnitude ≥200) | 2x |
| Minor track cut (100–299 ms gained) | 1x |
| Major track cut (≥300 ms gained) | 2x |
| Disqualification | 4x |
| Situation | Effect |
|---|---|
| Classified finish (Finished) | +0.07 SR |
| Clean race (Finished + 0 incidents) | +0.05 SR additional |
| DNF / Retired / DNS / DSQ | –0.05 SR + CPI reduced to 75% |
Practice and qualifying do not affect SR. Incidents are counted only during the race (Race). The impact scales with driver count: 15+ = full effect; 10–14 = ×0.75; 6–9 = ×0.50; 4–5 = ×0.25; 2–3 = ×0.10. The multiplier applies to both gains and losses.
GRating measures competitive performance through a pairwise Elo system. All new drivers start at 700 GR.
At the end of each ranked race, every driver contests a 1v1 duel against every other driver. If you beat someone in the final standings, you gain GR. If you finish behind them, you lose it. The change depends on the GR difference between both drivers:
The K factor controls how much GR moves per race. It decreases as you accumulate experience:
Large swings — the system calibrates you quickly
Moderate swings
Smaller swings — more stable rating
Minimal swings — very hard to gain or lose
At the end of the race, the net positions gained on track are calculated (positions gained minus positions lost, lap by lap). Each net position gained adds <strong>+3 GR</strong>, up to a maximum of <strong>5 positions</strong> (up to +15 extra GR). Going off track to recover positions does not score, since the bonus is calculated on a net basis.
All races with 2 or more drivers affect GR and SR, scaled by a multiplier based on driver count (see SR table). Races with 6 or more drivers also count towards ranked races, which determine licence progression.
Your licence is calculated by combining your SR, GRating and the number of ranked races completed. You must meet all requirements of a class to hold it. It is recalculated after every race and can go up or down.
If your SR or GR drop below the threshold in a later race, your licence drops too.
Some servers may require a minimum licence to join. If you do not hold it, you will be kicked automatically on connect.
Your SR, GR and licence are updated automatically after every race and are shown in your account panel and the global rankings.
Check the on-track conduct rules to understand how to maintain and improve your SR.
You do not need to create an account before racing. The Gonky way is simple: check what is active on Live, join from Automobilista 2 and race. If you later sign in with Steam, you can claim or link the activity you already generated.
Active server
Check whether the slot is in practice, qualifying, race or lobby before joining.
Minimum licence
Some slots protect more competitive races. If you do not meet the requirement yet, pick an open server or improve your licence by racing cleanly.
Class, track and rules
Every combination changes pace, tyre wear and risk. Finishing cleanly is usually worth more than over-risking.
Gonky Racing stays free for the community. Tips help cover servers, hosting, bots and development.
Donations never give competitive advantages or on-track priority.