Gonky Racing

Gonky in 60 seconds

How does Gonky Racing work?

Classification system guide · Updated June 2026

Race first. Discover later.

Gonky Racing connects Automobilista 2 servers, drivers, communities, rankings and knowledge. You do not need to understand the whole platform before racing: join, compete and your activity starts building your profile.

1

Join a server

Pick an active slot from Live or join from AMS2.

2

Race

With enough drivers, the race counts for GR, SR and licence.

3

Everything is recorded

Results, laps, incidents, records and activity are saved.

4

Discover more

Profile, rankings, communities, events, teams and guides grow around your activity.

What you are looking at

It is not just a points table. It is open infrastructure: drivers create identity, races create data, communities organize activity and the wiki turns it into useful knowledge.

Drivers

Identity, Steam, profile, history, achievements and following.

Competition

Live, races, rankings, records, SR, GR and licences.

Community

Communities, teams, events, streamers and Discord.

Knowledge

AMS2 wiki, guides, tracks, cars, DLC and setups.

Everything you can do

You can use Gonky Racing as a driver, community, creator or organizer. Not everything requires an account or setup first.

Gonky Racing uses two independent scoring systems to evaluate every driver: the Safety Rating (SR) measures on-track cleanliness, and the GRating (GR) measures competitive performance. Together, combined with the number of ranked races completed, they determine the driver's licence.

Safety Rating (SR)

SR measures the consistency and cleanliness of your driving. Scale from 0.00 to 4.99. New drivers start at 1.25 SR.

How it is calculated

SR is based on CPI (Corners Per Incident): the number of corners completed divided by the incident points accumulated during the race. A high CPI means you completed many corners without incidents → you gain SR. A low CPI means too many incidents relative to how much you raced → you lose SR.

The break-even point is CPI 12: above it you gain SR, below it you lose it. The maximum delta per race is capped at ±0.35 SR. In a 10-minute race, a driver who completes their laps cleanly will easily exceed that threshold.

Penalised incidents

IncidentPoints
Car contact (magnitude ≥200)2x
Minor track cut (100–299 ms gained)1x
Major track cut (≥300 ms gained)2x
Disqualification4x

Result bonuses and penalties

SituationEffect
Classified finish (Finished)+0.07 SR
Clean race (Finished + 0 incidents)+0.05 SR additional
DNF / Retired / DNS / DSQ–0.05 SR + CPI reduced to 75%

Practice and qualifying do not affect SR. Incidents are counted only during the race (Race). The impact scales with driver count: 15+ = full effect; 10–14 = ×0.75; 6–9 = ×0.50; 4–5 = ×0.25; 2–3 = ×0.10. The multiplier applies to both gains and losses.

GRating (GR)

GRating measures competitive performance through a pairwise Elo system. All new drivers start at 700 GR.

How it is calculated

At the end of each ranked race, every driver contests a 1v1 duel against every other driver. If you beat someone in the final standings, you gain GR. If you finish behind them, you lose it. The change depends on the GR difference between both drivers:

Beating someone with higher GR than you → you gain more (positive surprise).
Beating someone with lower GR than you → you gain little (expected result).
The typical swing in an evenly-matched field is ±100 GR between P1 and last.

K factor (rate of change)

The K factor controls how much GR moves per race. It decreases as you accumulate experience:

0–10 ranked racesK = 100

Large swings — the system calibrates you quickly

11–50 ranked racesK = 60

Moderate swings

50+ ranked racesK = 40

Smaller swings — more stable rating

Top 5% of serverK = 30

Minimal swings — very hard to gain or lose

Overtake bonus

At the end of the race, the net positions gained on track are calculated (positions gained minus positions lost, lap by lap). Each net position gained adds <strong>+3 GR</strong>, up to a maximum of <strong>5 positions</strong> (up to +15 extra GR). Going off track to recover positions does not score, since the bonus is calculated on a net basis.

All races with 2 or more drivers affect GR and SR, scaled by a multiplier based on driver count (see SR table). Races with 6 or more drivers also count towards ranked races, which determine licence progression.

Licence System

Your licence is calculated by combining your SR, GRating and the number of ranked races completed. You must meet all requirements of a class to hold it. It is recalculated after every race and can go up or down.

Licencia RRookie
Ranked races: < 10
Licencia DDriver
Ranked races: ≥ 10
Licencia CCompetitor
Ranked races: ≥ 15
Licencia BExpert
Ranked races: ≥ 20
Licencia AElite
Ranked races: ≥ 30
Licencia SPro
Ranked races: ≥ 35

If your SR or GR drop below the threshold in a later race, your licence drops too.

Some servers may require a minimum licence to join. If you do not hold it, you will be kicked automatically on connect.

Your SR, GR and licence are updated automatically after every race and are shown in your account panel and the global rankings.

Check the on-track conduct rules to understand how to maintain and improve your SR.

How to start racing

You do not need to create an account before racing. The Gonky way is simple: check what is active on Live, join from Automobilista 2 and race. If you later sign in with Steam, you can claim or link the activity you already generated.

1Check Live for active servers, connected drivers, track, class and session state.
2Join the server you want from Automobilista 2. If it requires a minimum licence you do not yet hold, the system may kick you to protect the race.
3Race. Connected servers record activity, results and laps; if the race is ranked and has at least 6 human drivers, it also updates GR, SR and licence.
4Later, if you want to manage your identity, sign in with Steam to claim your profile, avatar, history, achievements and statistics.

What to check before joining

Active server

Check whether the slot is in practice, qualifying, race or lobby before joining.

Minimum licence

Some slots protect more competitive races. If you do not meet the requirement yet, pick an open server or improve your licence by racing cleanly.

Class, track and rules

Every combination changes pace, tyre wear and risk. Finishing cleanly is usually worth more than over-risking.

Support the project

Gonky Racing stays free for the community. Tips help cover servers, hosting, bots and development.

Donations never give competitive advantages or on-track priority.

Support on Ko-fi

Frequently asked questions